
Tekken Tag Tournament has taken a large bound, and the cloisters version of the game looks total horrible by contrast. The characters are very smooth, and the background is astounding and filled with bags of movement, from helicopters to crowd of audience. Some stages are well, showing off some really superb lens-flare technique. There are also some nice little touch, such as grass being crushed down by falling fighters then slowly spring up later. though, the game suffer from one particular problem that has in fact been seen throughout the series, but with the power of the PlayStation 2 behind it, you'd wait for it to be a thing of the past. The problem is the same one that showed up in Street Fighter EX3. While the backdrops of the fights and the ground on which you fight look great singly, they don't mesh very well.
The result is two different types of scrolling, making it look as if the battle is occurring on a small, circular spinning stage surrounded by a nearly motionless background. It's easy to miss while you're actually playing, but it sticks out like a sore thumb on watching the game closely.
However, the game has been cleaned up a lot when compared to the Japanese make public. The characters are smooth, the backgrounds and floors show more deep and vibrant, and the game just has a significantly more polished look to it. The game uses much of the same animation and motion-capture data from Tekken 3. Positive, the characters look pretty hard to believe, but with the like animation quality, even as good as that cartoon was, the game looks and feels a little on the stale side. The soundtrack is full of techno and vectored automaton voices that will either endear you to the disc or drive you up the wall.
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